01 — Real-Time & 3D
×Real-time film & product visualization
Engine-rendered commercial film, hardware and packaging visualization.
×catwheel-kv-pink.jpgpeeks behind
×catwheel-kv-blue.jpgfrontCatwheel — 《Kitties' Love》
Key visual, look-development, lighting, real-time render & compositing — solo.
×images/gainward-rtx.jpgGainward RTXGainward RTX — Product Visualization
Modeling, lighting, look-development & render.
×images/redstar-series.jpgRedStar — 12 cans红星 RedStar — 12-Zodiac Packaging Concept
Concept, packaging & pattern design, can modeling and 3D rendering — all mine.
Brand logo provided by the client; everything else authored by me.
×images/esperado-desert.jpgEsperado — desertEsperado Speeder — Desert Hero
Concept, model, lighting & render.
02 — Directing & Animation
×Original IP, directed end-to-end
Written, designed and built solo — plus collaborative motion work.
×images/penny-hero.jpgThe Penny Show — mood
×penny-title.jpg
×penny-room.jpg
×penny-detail.jpg《铅笔潘妮 · The Penny Show》 — Ep.01
Written, designed, modeled, lit, animated & rendered — solo (Blender + UE5). 41,000 organic views in the first month, zero ad spend.
AI directed as a production tool under full art direction: a character base pass and select 2D elements began as AI generations, then were redrawn, restyled, recolored & composited by hand to final. Nothing shipped straight from AI.
×alphagirl-02.jpgpeeks behind
×alphagirl-01.jpgfrontAlpha Girl — Style Research
Independent painterly-style exploration — 画意可动 (painterly) direction. The film below is a work-in-progress process capture.
×crocs-title.jpg
×crocs-still-01.jpg
×crocs-still-02.jpgCrocs — Commercial Spot
Co-created with Damian Velasco; I led the Blender animation (Damian: After Effects).
03 — Vehicle & Concept
×Vehicles, sketch to finished 3D
Military and sci-fi vehicle concept, plus real automotive visualization.
×images/oshkosh-hero.jpgOshkosh — heroOshkosh M-ATV — Vehicle Concept
Concept, 3D, lighting, compositing & retouch.
×images/oshkosh-detail.jpgOshkosh — orthographicOshkosh M-ATV — Orthographic & Detail
×images/stuck-racer.jpgSTUCK — racerSTUCK — Sci-fi Racer
Original concept, design, 3D & render — from the STUCK art book.
×stuck-ortho.jpg
×stuck-sculpt.jpg
×stuck-render.jpgSTUCK — Concept Pipeline
×esperado-blue-01.jpg
×esperado-blue-02.jpgEsperado Speeder — Concept Series
×ejected.jpg
×racer-07.jpgSci-fi Racers — EJECTED · 07
×inception-racer.jpg
×dear-old-me.jpgInception · Dear Old Me
×images/blue-heaven.jpgBlue HeavenBlue Heaven — Watercraft Concept
×faw-green.jpg
×faw-purple.jpg
×faw-red.jpg
×faw-blue.jpgFAW Jiefang 解放 — Automotive Visualization
Vehicle modification design elevated to commercial key-visual quality — real automotive-industry work.
×images/bmw-i8.jpgBMW i8BMW i8 — Advertising
3D & visualization for advertising.
04 — Film & Game
×Concept & environment for flagship IPs
Cinematic and game concept work for Garena, 王者荣耀, and Tencent Video.
×Garena Free Fire — 《How to Start a Fire》
One of two concept designers; responsible for the film's most complex scenes, including the rhino-fight environment. Name-credited.
×images/freefire-jungle-01.jpgJungle environment
×freefire-battle-map.jpg
×freefire-yard.jpg
×freefire-creature.jpg×Honor of Kings · 王者荣耀
Environment concept, and mood & keyframe paintings for the 6th-anniversary CG · Original Force.
×images/hok-dragon.jpgHoK — epic scene
×hok-env-01.jpg
×hok-citadel.jpg
×hok-anniversary-mood.jpg×修罗武神
×images/xiuluo-kv.jpgKey Visual
×images/wangu-concept.jpg万骨坟冢《修罗武神》 — Key Visual & Environment
「万骨坟冢」environment concept; final-image art direction on the KV — composition, grade, lighting, layout.
KV environment matte base by a colleague; I led the final composite & grade.
×鬼吹灯 · Key Visual Poster
×images/guichuideng-poster.jpgPoster · 2000×2828《鬼吹灯》 — Key Visual Poster
Key-visual poster illustration & composition.
×Bow — Prop Design
×images/bow-prop-design.jpgProp sheetBow — Prop Design
Weapon prop design sheet — modeling & design.
05 — World-Building & Personal
×Environments, studies & experiments
Longer-form world-building and personal painterly research.
×Steampunk & Sci-fi Environment Design
Personal & freelance world-building environments.
×images/scifi-district7.jpgDistrict 7District 7 — Floating Habitat
×images/scifi-megacity.jpgMegacityMegacity — Environment
×images/scifi-foundry.jpgFoundry interior4Gen Foundry — Interior Environment
×images/museum-board.jpgdesign stage
×images/museum-tower.jpgconcept heroMuseum — Environment Concept
×images/floating-city.jpgFloating CityFloating City — Environment Concept
The piece that led to the Original Force role.
×images/armory-environment.jpgArmoryArmory — Steampunk Environment
×brush-2022-01.jpg
×brush-2022-02.jpg
×brush-2022-03.jpg
×brush-2022-04.jpgBrush Experiments · Style Research
独立创作与风格研究,深化画意可动(painterly)风格 — painterly style studies.
Selected Work · 2014 — 2026
EMERSON X YUAN袁显君
A 3D generalist, concept designer, and animation director based in Qingdao, China, with over ten years across advertising, film, games, automotive, and original animation.
I work solo and end-to-end — concept, modeling, lighting, animation, look-development, and real-time rendering in Blender and Unreal Engine 5, with Photoshop, After Effects, and ZBrush. I founded TinySquare Studio (微方工作室) to develop original IP, beginning with the kids' animation Pencil Penny (《铅笔潘妮》).
AI is used as a directed production tool under full art direction — disclosed on every piece, never a shortcut. Final output is hand-authored and fully traceable.
The X is chosen, not inherited.
Contact
Open to Qingdao on-site · China-remote · freelance / contract.
Portfolio
Résumé on request — em@emersonxyuan.com